The monstrosities are back! Just like most previous candidacies held in Ista in the recent turns, shortly after the clutching the Living Caverns plays host to two weird creations. From fishes to sea whers, the latest candidates have definitely continued growing in their imaginations. One long table in the living caverns is set aside for the large amount of candidates needed for the double clutch, able to mingle among themselves, but one thing remains definite: On one end is the laundry massacre knitted into Knorbert and on the other is the frankenstein monster,The Great Chicundle. Each of mascots now have a plaque under them, smooth and bare except for a bright gold star under the Fowl Play's team freaky creation. Word has it that the Chicundle mascot has been scaring off appetites in the living caverns.
On the other hand, each candidate is now in possession of one slingshot. While just a few might have known about them, F'yr has actually scrounged up enough for the class. They have been told to practice, to know the art of hunting with a slingshot well. Will they need it to kill? For defense? Or just to toss silly pebbles at a target? Candidates are sure to find out soon.