Description
Eyes. Windows to the soul. Nornon's are a striking amber, unsettling in their unusual hue ringed in ebony. Wolfish globes set in features that are too youthful for the maturity they display, the olive complexion dusted with gilt freckles. In the early stages of adolescence, his face is still somewhat round, lacking in the chiseled features of manhood. Hints of ruggedness are hidden beneath smooth, almost pretty features; cheekbones are slightly prominant, the jaw strong beneath a layer of baby fat, forehead broad, but mostly hidden under an unkempt mass of straw-colored hair, the sandy blond strands laying this way and that with careless regard for appearance. His boyish frame is lanky at roughly five foot, wiry muscle covering the lengthening limbs and torso, giving him an almost scrawny appearance, like a runner not fully filled out with adult muscle. His fingers are long and slender, attached to hands that are large for his frame, attesting to future growth for the lad and covered in callouses from his work in the stables.
Burlap cloth has been stitched with surprising dexterity to form the lines of a runner face, tufts of coal runner hair sewn in such a way to form a forelock and longer strands stitched into the back of the canvas mask. Eyeholes are cut and hemmed to prevent fraying, a pair of intense amber eyes peering out from inside the equine vision, deep and liquid. Further down "nostrils" are similarly woven, these flaring as if questing for a scent. The bottom of the mask is left open, but given that the wearer is so short it is still nearly impossible to see under it without stooping or being shorter than the slightly more than five foot of the equid being. The rest of the slender, rather gangly form is garbed in a matching tunic and trous of brown, the long sleeves coming down to the wrists, a pair of black gloves pulled over the hands and giving them the faint resemblance of hooves. Similarly the feet are shod in black leather boots, which give a faint /clip-clop/ sound on hard surfaces. As a final touch, a long, flowing tail of the same black horse hairs is attached to the back of the dun pants, swishing rhythmically with the fluid motions of its owner.
History
Born the youngest in a family of nine, Nornon ended up being raised more by his sister Shorynia than his parents. His infant and toddler years could be described as idyllic, being raised in a small Beasthold on Ista Island. As he grew old enough to lend a hand, the young lad could be found with increasing frequency in the stables, helping with the runners with an innate ability and apparent kinship with the great, noble beasts that were his family's primary export.
Tragedy demolished the bubble of safety and security that Nornon had hither enjoyed growing up with the advent of a sudden and devastating earthquake that shook the Beasthold to its very foundations, leaving nothing but ruin and chaos in its wake. Nornon had been out in the field at the time and was spared from death by this fortunate coincidence. How he then came to be in the company of his Uncle remains a mystery that the lad will not speak of, not even to his sister, though it remains unclear if he recalls the events in detail.
Reunited with his sister at an auction which he had attended with his Uncle, Nornon found himself going with his beloved sister and joining her at her new residence in Ista Weyr a few months after the massive quake. In the turns that followed the holder lad found himself the unrelenting subject of his fellow Weyrbrats, who seemed to regard him with disdain for his not having been born into the Weyr. "Moron" became a popular nickname for him among the bullying crowd, particularly as the quiet lad continued to hold his tongue in the face of the myriad insults hurled his way. Not a particularly violent lad by nature, his silence would be transmuted to action when the brats started taking swings at him, often resulting in /his/ getting in trouble as the brats would make sure he looked at fault as they ran crying to the nannies.
In the past Turn Nornon has found himself mercifully fostered to Mikwal and Deeana, the Stablemaster and a Journeyman Beastcrafter at Ista Weyr, allowing him to stay close to his beloved sister while regaining touch with the thing he loves more than anything else after that: runners. At twelve turns, Nornon is looking forward to a formal initiation into the ranks of the Beastcraft, but in the meanwhile is content as a Stablehand, spending most of his time with the majestic beasts and avoiding the torment of turns before.
Family
| Name |
Relation |
Location |
Position |
Age |
| Shorvan |
father |
unknown |
unknown |
+50 |
| Norani |
mother |
deceased |
deceased |
+47 |
| Norvan |
brother |
unknown |
unknown |
+27 |
| Shortor |
brother |
unknown |
unknown |
+24 |
| Rorava |
sister |
unknown |
unknown |
+19 |
| Nista |
sister |
unknown |
unknown |
+19 |
| Deeana |
Foster Mother |
Ista Weyr |
Stablemaster |
+17 |
| Mikwal |
Foster Father |
Ista Weyr |
Journeyman Beastcrafter |
+15 |
| Rontan |
brother |
unknown |
unknown |
+14 |
| Sontan |
brother |
unknown |
unknown |
+11 |
| Ryni |
Sister |
Ista Weyr |
DragonHealer Grade 2
Green Weyrling to Usislykith |
+7.4.21 |
| Ninani |
sister |
deceased |
deceased |
+5 |
| Saniva |
sister |
deceased |
deceased |
+2 |
| Chanian |
Nephew |
Ista Weyr |
baby |
-11.6.6 |
Mornosk and Ciry. Maternal uncle and wife. Separated.
| Name |
Relation |
Location |
Position |
Age |
NPC/Adoptable |
| Mornosk |
uncle |
Varren Beasthold
banned from ISW |
Journeyman Beastcrafter |
+49 |
Yes/no |
| Ciry |
Aunt (Mornosk) |
Tirary Beasthold |
Journeyman Beastcrafter |
+37 |
Yes/no |
| Cirary |
Cousin (F) |
Varren Beasthold |
deceased |
+22 |
no/no |
| Ciraran |
Cousin (M) |
Varren Beasthold |
deceased |
+22 |
no/no |
| Siro |
Cousin (M) |
Varren Beasthold |
deceased |
+20 |
no/no |
| Nyrona |
Cousin (F) |
Varren Beasthold |
deceased |
+19 |
no/no |
| Norini |
Cousin (F) |
Varren Beasthold |
deceased |
+18 |
no/no |
| Niro |
Cousin (M) |
Varren Beasthold |
deceased |
+17 |
no/no |
| Myrina |
Cousin (F) |
Varren Beasthold |
deceased |
+15 |
no/no |
| Cyrsk |
Cousin (M) |
Varren Beasthold |
deceased |
+14 |
no/no |
| Crynari |
Cousin (F) |
Varren Beasthold |
deceased |
+12 |
no/no |
| Norsk |
Cousin (M) |
Keroon Beasthold |
Senior Journeyman Beastcrafter |
+10 |
yes/yes |
| Nory |
Cousin (F) |
Varren Beasthold |
deceased |
+9 |
no/no |
| Nyra |
Cousin (F) |
Varren Beasthold |
deceased |
+9 |
no/no |
| Kory |
Cousin (M) |
Varren Beasthold |
deceased |
+7 |
no/no |
| Mory |
Cousin (F) |
Tirary Beasthold |
Senior Apprentice Beastcrafter |
+6 |
yes/yes |
| Kora |
Cousin (F) |
Varren Beasthold |
deceased |
+3 |
no/no |
| Cirosk |
Cousin (M) |
Tirary Beasthold |
Apprentice Beastcrafter |
+2 |
yes/yes |
| y-mor |
Cousin (M) |
Tirary Beasthold |
Apprentice Beastcrafter |
+1 |
yes/yes |
| Rynia |
Cousin (F) |
Varren Beasthold |
deceased |
-1 |
no/no |
| Rora |
Cousin (F) |
Tirary Beasthold |
none |
-3 |
yes/yes |
| Kiri |
Cousin (F) |
Tirary Beasthold |
deceased |
-12 |
no/no |
- Varren Beasthold and Tirary Beasthold both look to Ista Hold
Goran and Baryt. Paternal Uncle and wife.
| Name |
Relation |
Location |
Position |
Age |
NPC/Adoptable |
| Goran |
Uncle |
Keroon Beastcrafthall |
Master Beastcrafter |
+53 |
yes/no |
| Baryt |
Aunt |
Keroon Beastcrafthall |
Journeywoman Baker |
+51 |
yes/no |
| Gort |
Cousin (M) |
Prinalla Hold |
Master Beastcrafter |
+37 |
yes/no |
| Gara |
Cousin (F) |
Hiri Hold |
Master Baker |
+32 |
yes/no |
| Bryn |
Cousin (F) |
Quira Beasthold |
Headwoman |
+29 |
yes/no |
| Gryt |
Cousin (M) |
Bore Hold |
Journeyman Beastcrafter |
+26 |
yes/no |
| Bo |
Cousin (M) |
Bore Hold |
Journeyman Beastcrafter |
+24 |
yes/no |
| Banyat |
Cousin (M) |
Keroon Beastcrafthall |
Journeyman Beastcrafter |
+20 |
yes/no |
- Prinalla Hold looks to Fort Hold
- Hiri Hold and Quira Beasthold both look to High Reaches Hold
- Bore Hold looks to Telgar Hold
Shiara and Hytron. Paternal aunt and husband.
| Name |
Relation |
Location |
Position |
Age |
NPC/Adoptable |
| Hytron |
Uncle |
Weaver Crafthall |
Master Weaver |
+37 |
yes/no |
| Shiara |
Aunt |
Weaver Crafthall |
Master Baker |
+32 |
yes/no |
| Shytra |
Cousin (F) |
Boryn Hold |
Lady Holder |
+22 |
yes/no |
| Triar |
Cousin (M) |
Ystra Hold |
Journeyman Weaver |
+17 |
yes/no |
| Hyrtar |
Cousin (M) |
Weaver Crafthall |
Senior Apprentice Weaver |
+9 |
yes/yes |
- the Weaver Crafthall is in South Boll Hold
- Boryn Hold looks to Benden Hold
- Ystra Hold looks to Nerat Hold
Firelizards
Sapere Aude Bronze Saphere
There is something striking about this bronzes looks, his burnished chalcopyrite hide glittering with dancing sparkles of myrtle and gamboge around narrow, affectionate eyes. His limbs seem longer, more dramatic with a cloak of copper sweeping along elbows and down his bronze-wrought tail, tan pouring out along his jaw and grafting the tips of his headknobs. His stance is wide, strong, cocky, wings almost always arching outwards to highlight his size. Indeed, for a firelizard, he is large, but not in a way that means 'muscle-builder' or 'pitbull.' It is more subtle than that, rather a 'mess with me and you'll get a nose full of needle-claws' to accent that arrogant leer. His wings are a warm ochre at base, mottled with a strange blue-green. Pale, muted fires lick at the edges of his wingsails, occasionally spiraling into the center like a great, flaming tornado.
All That's Known Egg
Money bedecks this egg from stem to stern, representing a multitude of cultures from a multitude of ages. Gold glimmers, marks stack, and bills crumple alongside newspaper headings and notices. 'War!,' they sometimes cry, a foreign concept that stretches out alongside religion like an old friend… But what is that all worth, anyways? In the end, what do we really stand to gain when there's so much more that's right here in front of us?, part of the shell seems to ask, cracks illuminating the brilliant burn of thousands of stars over a weyrbowl. Instead of following the everyday rigor and trials of operating within the limits of a culture, shouldn't we instead yearn for all of the more simplistic facets of the world? One day, it hints with a whisper amongst that star-dappled shell, one day it will know it all.
Hatching Message
"Dare to be wise!"
Credits
He reeks of 'hero,' and it's obvious that things, more often than not, come easy for this firelizard. Sometimes this makes him lazy, and sometimes it makes him arrogant, but on the whole he seems to be elementarily /good/. While this bronze enjoys selecting a perch on which to rule all he surveys, showing off the body of both a lover and a fighter, he would just as willingly create a contract, make an alliance, or marry a princess of a foreign land just to create stability in his realm… Or nance off into a dungeon to rescue a girl from an evil man that has been keeping her hostage ohnoes! Now /that/ would do wonders for his reputation.
As far as the clutch credits go, eggs were based off of songs from the musical "Spring Awakening," while the firelizards were based off masks for their colors, and the personality is very loosely based off of characters from Phantom of the Opera. You'll have to listen to the song, "All That's Known," yourself to get the impression you desire to draw from it, but your firelizard's mask is located here:
Because your firelizard is based off Raoul, I tried to select a mask was both bold and strong in color, but also reflected that bit of soft adoration he always seemed to show Christine.
Dam: Gold Saoirse
Sire: Bronze Ruin
Created by: S'gam
The Wise Peacemaker Brown Yeshe
Earthy brown hide coats this overly large firelizard, variations in the tone almost suggestive of heavy fur. His blunt-muzzled face is peaceful, wisdom luring in his whirling eyes. His eyeridges extend further than normal, almost suggesting a pair of blunted horns, and his head and neckridges are rounded, worn into near nonexistence. Despite the thickness of his body, there's very little fat beneath his shaggy hide. His massive fore- and hind-limbs are tipped by thick feet, which in turn end in jet black, blunted talons. His tail is a wisp of a thing, oddly slender compared to the rest of his massive form and flaring out briefly at the tip, as though tufted. His wings are an afterthought, barely large enough to carry him in flight, the rough brown spars supporting wispy sails of pale copper. Though his body may hint at power, there's a placidness about him that suggests incredible patience and, perhaps, a hint of otherworldly knowledge.
Peace Be With You Egg
Rings of pale color stack atop one another from base towards apex of this large egg. Pastel reds, blues, and greens form a simple geometric pattern, fading into brown along the top third of the egg. Within the brown is the suggestion of a bovine face, complete with muzzle, horns, and two large, soulful eyes.
Dam: Gold Kassi
Sire: Bronze Kizuka
Created by: R'owan & N'shen
Goddess of Everything Green Kali
For a moment it seems like this dainty green has 8 limbs instead of six. But it must have been an optical illusion. Olive and Pear seem to war for dominance of her smooth hide. But don't let her size fool you, she's strong as a bronze and not afraid to show it.
Ring of Pain Egg
Various shades of silvery metals grace this egg, ringing it in soft spirals of ever darkening sheen until the final few fingerwidths are black. Spaced intermittently around the egg are pinpricks of blood red, not dripping or pooling, just pricks.
Hatching Message
Limbs poke through the shell of the Ring of Pain Egg. Pop! Pop! Pop! This egg is thoroughly dead. By the time its many-limbed green occupant finally breaks free.
Credits
This clutch was based on trickster gods/spirits and the eggs were their contribution to their society. I had easily the most trouble finding a trickster worthy of the clutch's only green. In the end I settled on the Hindu goddess Kali-Ma. It's hard to classify her as any one 'type' of deity, but being a bit underhanded is definitely in her repertoire as she is known, in one of her myriad varieties, as the goddess of strangulation. Patron goddess of the thuggee bandits, she is honored as the teacher of the artistry of assassination. Her only stipulation is to never draw blood.
Dam: Green Airaloke
Sire: Bronze Mohan
Created By: Shorynia
Dragon